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Post by rawkkinggoodguy on Oct 11, 2009 0:25:15 GMT -5
Events:
Your unarmed combat skills take warban down. You avoid the Knockout Gas.
Current Hand:
* [F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value. * [F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value. * [F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value. * [M] Move-2: Play on yourself to move two rooms or play on Dr. Lucky to advance him two rooms in sequence. Movement Cards may be played on Dr. Lucky no matter where in the mansion he is. * [W] Gilded Statue: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 0. However, its dangerous look always makes the target discard their highest Failure card, if they have one.
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Post by hippie on Oct 11, 2009 1:09:11 GMT -5
Events:
You take down vagrant_winds in successful fashion.
Current Hand:
* [F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value. * [F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value. * [F] Failure-2: Played automatically in reaction to an attack made on you; negates two points of Weapon Value. * [F] Failure-2: Played automatically in reaction to an attack made on you; negates two points of Weapon Value. * [M] Move-1: Play on yourself to move one room or play on Dr. Lucky to advance him one room in sequence. Movement Cards may be played on Dr. Lucky no matter where in the mansion he is. * [M] Move-1: Play on yourself to move one room or play on Dr. Lucky to advance him one room in sequence. Movement Cards may be played on Dr. Lucky no matter where in the mansion he is. * Investigate-1: Play on another player in your current room to learn that player’s role.
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Post by houn on Oct 11, 2009 1:34:24 GMT -5
Events:
The killer joke is a big hit with vagrant_winds, who falls to uncontrollable laughter.
Current Hand:
* [F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value. * [F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value. * [F] Failure-2: Played automatically in reaction to an attack made on you; negates two points of Weapon Value. * [F] Failure-2: Played automatically in reaction to an attack made on you; negates two points of Weapon Value. * [F] Failure-3: Played automatically in reaction to an attack made on you; negates three points of Weapon Value. * [M] Move-1: Play on yourself to move one room or play on Dr. Lucky to advance him one room in sequence. Movement Cards may be played on Dr. Lucky no matter where in the mansion he is. * [W] Rat Poison: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2. If played in the Conservatory, this card has a Weapon Value of 4 instead.
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Post by pigeonking on Oct 11, 2009 10:36:24 GMT -5
... 4 failure 1's, a movement 1, and 2 movement 2s.
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Post by oaklore on Oct 11, 2009 15:06:05 GMT -5
[F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value. [F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value. [F] Failure-2: Played automatically in reaction to an attack made on you; negates two points of Weapon Value. [F] Failure-2: Played automatically in reaction to an attack made on you; negates two points of Weapon Value. [F] Failure-2: Played automatically in reaction to an attack made on you; negates two points of Weapon Value. [M] Move-1: Play on yourself to move one room or play on Dr. Lucky to advance him one room in sequence. Movement Cards may be played on Dr. Lucky no matter where in the mansion he is.
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