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Post by Garroad on Oct 9, 2009 1:27:02 GMT -5
* [F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value. * [F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value. * [F] Failure-2: Played automatically in reaction to an attack made on you; negates two points of Weapon Value. * [F] Failure-2: Played automatically in reaction to an attack made on you; negates two points of Weapon Value. * [M] Move-3: Play on yourself to move three rooms or play on Dr. Lucky to advance him three rooms in sequence. Movement Cards may be played on Dr. Lucky no matter where in the mansion he is. * Investigate-1: Play on another player in your current room to learn that player’s role.
So gimme a holler if you want me to investigate someone.
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Post by Garroad on Oct 9, 2009 2:13:29 GMT -5
* [M] Move-1: Play on yourself to move one room or play on Dr. Lucky to advance him one room in sequence. Movement Cards may be played on Dr. Lucky no matter where in the mansion he is. * [W] Broadsword: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 4. * [W] Medieval Shield: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 3. * [W] Spiteful Words: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2.
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Post by hippie on Oct 9, 2009 2:35:59 GMT -5
* [F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value. * [F] Failure-2: Played automatically in reaction to an attack made on you; negates two points of Weapon Value. * [F] Failure-2: Played automatically in reaction to an attack made on you; negates two points of Weapon Value. * [M] Move-1: Play on yourself to move one room or play on Dr. Lucky to advance him one room in sequence. Movement Cards may be played on Dr. Lucky no matter where in the mansion he is. * [M] Move-1: Play on yourself to move one room or play on Dr. Lucky to advance him one room in sequence. Movement Cards may be played on Dr. Lucky no matter where in the mansion he is.
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Post by houn on Oct 9, 2009 7:09:17 GMT -5
* [F] Failure-2: Played automatically in reaction to an attack made on you; negates two points of Weapon Value. * [F] Failure-3: Played automatically in reaction to an attack made on you; negates three points of Weapon Value. * [M] Move-1: Play on yourself to move one room or play on Dr. Lucky to advance him one room in sequence. Movement Cards may be played on Dr. Lucky no matter where in the mansion he is. * [M] Move-1: Play on yourself to move one room or play on Dr. Lucky to advance him one room in sequence. Movement Cards may be played on Dr. Lucky no matter where in the mansion he is. * Hit-And-Run: Play on yourself to be able to target Dr. Lucky or another player in an adjacent room with a Weapon Card or default attack for this game day.
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Post by typhus733 on Oct 9, 2009 8:03:43 GMT -5
* [F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value. * [F] Failure-3: Played automatically in reaction to an attack made on you; negates three points of Weapon Value. * [F] Failure-3: Played automatically in reaction to an attack made on you; negates three points of Weapon Value. * [M] Move-1: Play on yourself to move one room or play on Dr. Lucky to advance him one room in sequence. Movement Cards may be played on Dr. Lucky no matter where in the mansion he is. * [M] Move-3: Play on yourself to move three rooms or play on Dr. Lucky to advance him three rooms in sequence. Movement Cards may be played on Dr. Lucky no matter where in the mansion he is. * [W] Decoy Duck: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2. If played in the Trophy Room, this card has a Weapon Value of 4 instead.
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Post by pigeonking on Oct 9, 2009 8:38:23 GMT -5
two failure-1s, two movement-2s, and a movement-1.
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Post by rawkkinggoodguy on Oct 9, 2009 11:51:05 GMT -5
Current Hand: [F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value. [F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value. [W] Gilded Statue: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 0. However, its dangerous look always makes the target discard their highest Failure card, if they have one.
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Post by oaklore on Oct 9, 2009 12:27:48 GMT -5
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Post by fatalerror on Oct 9, 2009 13:38:21 GMT -5
[F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value. [F] Failure-3: Played automatically in reaction to an attack made on you; negates three points of Weapon Value. [M] Move-1: Play on yourself to move one room or play on Dr. Lucky to advance him one room in sequence. Movement Cards may be played on Dr. Lucky no matter where in the mansion he is. [M] Move-1: Play on yourself to move one room or play on Dr. Lucky to advance him one room in sequence. Movement Cards may be played on Dr. Lucky no matter where in the mansion he is. [W] Lawn Chair: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 3. If played in the Patio, this card has a Weapon Value of 5 instead.
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