Well, the conspirators cut the power, not that it was unexpected. Time to herd those guys out of the mansion. As a group, in addition to your normal eviction powers, you may select the first room to be closed off. the selected room will be announced in the next narration (for day 3) and will be closed off at the end of that day (the results of which will be noted in the narration for day 4).
You are limited to just four rooms to close off: (5) Garage (7) Library (10) Trophy Room (12) Conservatory
Post by rawkkinggoodguy on Oct 7, 2009 0:06:25 GMT -5
A tentative request for conservatory, so that me and Gumpy's little ignore win conditions alliance goes moving somewhere where we can start killing. He might request that we move considering how far we are from lucky, which would be nice for sure.
If someone got a card that moves someone directly towards that room (or can move a player x spaces) we'll have to think of how many kills we can get out of closing out each particular room.
I don't think anyone, ourselves included, can force another player to move.
Arivia has softnetworked with me as a Lover. Nocturne PM'd her as well, considering he is in the same room as B:L and Varcayn I assume he is in cahoots with them as Lovers. That means upwards of seven villagers working together, even if it's not all of them they have control of the Music Room (11) at this moment.
It might be brought up when tonights narration hits and the Garage is announced. Even if they don't follow up on Uean, or they do and realize he's villager, it may put it in their minds that maybe the zone closures are based on only our locations so they might go on a goose chase.
OK this is me today: Support Bodyguard - You may reserve one Failure card in your hand to be played in case Dr. Lucky lacks sufficient defense to repel an attack. You can also assign yourself to die in Dr. Lucky’s place if you are in an adjacent room to him and nobody else is able to protect him.
Sticking this here for my own quick reference:
Failure Cards - These cards are played automatically as a reaction to Weapon Cards. One or more cards may be played to nullify a Weapon Card’s effect; the total value of the Failure Cards played must match or exceed the Weapon’s to survive. Failure Cards are always played in the most efficient manner to deal with incoming attacks.
[F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value.
Currently checking on whther or not I need to stay in the same room to reserve a card for the doctor.
Daaamn, I knew there was something I meant to say yesterday that I forgot about.
I was going to suggest creating a 'fake pattern' for people to find and obsess about - like evicting the first two people to vote, or the two with the highest post counts, or the ones with the lowest post counts. That might have given people something to think about that wouldn't really help them. Nevermind, though!
garroad_ran: If you could hold off, or maybe move then attack, I would appreciate it as I tend to fall to massive early day bandwagoning pretty easily. Theres only 5 of us in this room. I could move to the lounge along with the doctor.
Also, this goes out to everyone, we could set the Doctor up to move an extra space this turn, close down the library, patio, or billiard room, and let bodyguards from those rooms onto the Doc's new space without arrousing any suspicion at all.