|
Post by houn on Oct 11, 2009 23:58:05 GMT -5
Events:
Your Move-1 was stolen before you could use it!
Current Hand:
* [F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value. * [F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value. * [F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value. * [F] Failure-2: Played automatically in reaction to an attack made on you; negates two points of Weapon Value. * [F] Failure-2: Played automatically in reaction to an attack made on you; negates two points of Weapon Value. * [F] Failure-3: Played automatically in reaction to an attack made on you; negates three points of Weapon Value. * [M] Move-2: Play on yourself to move two rooms or play on Dr. Lucky to advance him two rooms in sequence. Movement Cards may be played on Dr. Lucky no matter where in the mansion he is. * [W] Rat Poison: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2. If played in the Conservatory, this card has a Weapon Value of 4 instead.
|
|
|
Post by oaklore on Oct 12, 2009 0:33:12 GMT -5
with the tough bodyguard ability, Im feeling like the Juggernaut.
[F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value. [F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value. [F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value. [F] Failure-2: Played automatically in reaction to an attack made on you; negates two points of Weapon Value. [F] Failure-2: Played automatically in reaction to an attack made on you; negates two points of Weapon Value. [F] Failure-2: Played automatically in reaction to an attack made on you; negates two points of Weapon Value. [M] Move-1: Play on yourself to move one room or play on Dr. Lucky to advance him one room in sequence. Movement Cards may be played on Dr. Lucky no matter where in the mansion he is.
|
|
|
Post by hippie on Oct 12, 2009 0:43:56 GMT -5
Events:
Nothing happens to you.
Current Hand:
* [F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value. * [F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value. * [F] Failure-2: Played automatically in reaction to an attack made on you; negates two points of Weapon Value. * [F] Failure-2: Played automatically in reaction to an attack made on you; negates two points of Weapon Value. * [M] Move-1: Play on yourself to move one room or play on Dr. Lucky to advance him one room in sequence. Movement Cards may be played on Dr. Lucky no matter where in the mansion he is. * [M] Move-1: Play on yourself to move one room or play on Dr. Lucky to advance him one room in sequence. Movement Cards may be played on Dr. Lucky no matter where in the mansion he is. * [M] Move-3: Play on yourself to move three rooms or play on Dr. Lucky to advance him three rooms in sequence. Movement Cards may be played on Dr. Lucky no matter where in the mansion he is. * Investigate-1: Play on another player in your current room to learn that player’s role.
|
|
|
Post by pigeonking on Oct 12, 2009 8:31:12 GMT -5
huh, i wasn't attacked after all.
[F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value. [F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value. [F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value. [F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value. [M] Move-1: Play on yourself to move one room or play on Dr. Lucky to advance him one room in sequence. Movement Cards may be played on Dr. Lucky no matter where in the mansion he is. [M] Move-2: Play on yourself to move two rooms or play on Dr. Lucky to advance him two rooms in sequence. Movement Cards may be played on Dr. Lucky no matter where in the mansion he is. [M] Move-2: Play on yourself to move two rooms or play on Dr. Lucky to advance him two rooms in sequence. Movement Cards may be played on Dr. Lucky no matter where in the mansion he is. [W] Monkey Paw: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2. For every Failure Card you discard with this card, the Weapon Value increases by 1. (Note: Failure Value does not make a difference for increasing Weapon Value.)
|
|
|
Post by rawkkinggoodguy on Oct 12, 2009 11:55:41 GMT -5
Events:
Your attack on Obbi ends in failure.
Current Hand:
* [F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value. * [F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value. * [F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value. * [F] Failure-2: Played automatically in reaction to an attack made on you; negates two points of Weapon Value. * [M] Move-2: Play on yourself to move two rooms or play on Dr. Lucky to advance him two rooms in sequence. Movement Cards may be played on Dr. Lucky no matter where in the mansion he is. * [W] Coat Rack: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 3. If played in the Foyer, this card has a Weapon Value of 5 instead. * [W] Gilded Statue: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 0. However, its dangerous look always makes the target discard their highest Failure card, if they have one.
|
|