|
Post by houn on Oct 10, 2009 1:12:11 GMT -5
* [F] Failure-2: Played automatically in reaction to an attack made on you; negates two points of Weapon Value. * [F] Failure-2: Played automatically in reaction to an attack made on you; negates two points of Weapon Value. * [F] Failure-3: Played automatically in reaction to an attack made on you; negates three points of Weapon Value. * [M] Move-1: Play on yourself to move one room or play on Dr. Lucky to advance him one room in sequence. Movement Cards may be played on Dr. Lucky no matter where in the mansion he is. * [M] Move-1: Play on yourself to move one room or play on Dr. Lucky to advance him one room in sequence. Movement Cards may be played on Dr. Lucky no matter where in the mansion he is. * [W] Killing Joke: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 3. * [W] Rat Poison: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2. If played in the Conservatory, this card has a Weapon Value of 4 instead.
|
|
|
Post by rawkkinggoodguy on Oct 10, 2009 1:13:08 GMT -5
Current Hand: [F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value. [F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value. [F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value. [W] Gilded Statue: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 0. However, its dangerous look always makes the target discard their highest Failure card, if they have one. Damnit, Blarney
|
|
|
Post by hippie on Oct 10, 2009 1:18:50 GMT -5
* [F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value. * [F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value. * [F] Failure-2: Played automatically in reaction to an attack made on you; negates two points of Weapon Value. * [F] Failure-2: Played automatically in reaction to an attack made on you; negates two points of Weapon Value. * [M] Move-1: Play on yourself to move one room or play on Dr. Lucky to advance him one room in sequence. Movement Cards may be played on Dr. Lucky no matter where in the mansion he is. * [M] Move-1: Play on yourself to move one room or play on Dr. Lucky to advance him one room in sequence. Movement Cards may be played on Dr. Lucky no matter where in the mansion he is.
|
|
|
Post by oaklore on Oct 10, 2009 1:33:05 GMT -5
[F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value. [F] Failure-2: Played automatically in reaction to an attack made on you; negates two points of Weapon Value. [F] Failure-2: Played automatically in reaction to an attack made on you; negates two points of Weapon Value. [F] Failure-2: Played automatically in reaction to an attack made on you; negates two points of Weapon Value. [M] Move-1: Play on yourself to move one room or play on Dr. Lucky to advance him one room in sequence. Movement Cards may be played on Dr. Lucky no matter where in the mansion he is.
|
|
|
Post by typhus733 on Oct 10, 2009 17:23:05 GMT -5
* [F] Failure-3: Played automatically in reaction to an attack made on you; negates three points of Weapon Value. * [W] Pistol: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 4. * [W] Decoy Duck: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2. If played in the Trophy Room, this card has a Weapon Value of 4 instead.
|
|
|
Post by pigeonking on Oct 10, 2009 20:27:08 GMT -5
3 failure 1's, a movement 1, and two movement 2's. i guess i'm never going to be able to do anything but default attack.
|
|