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Post by oaklore on Oct 8, 2009 12:14:27 GMT -5
[F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value.
[F] Failure-2: Played automatically in reaction to an attack made on you; negates two points of Weapon Value.
[M] Move-1: Play on yourself to move one room or play on Dr. Lucky to advance him one room in sequence. Movement Cards may be played on Dr. Lucky no matter where in the mansion he is.
using tonight to move. [glow=grey,2,300][M] Move-2: Play on yourself to move two rooms or play on Dr. Lucky to advance him two rooms in sequence. Movement Cards may be played on Dr. Lucky no matter where in the mansion he is. [/glow]
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Post by houn on Oct 8, 2009 12:16:28 GMT -5
* [F] Failure-3: Played automatically in reaction to an attack made on you; negates three points of Weapon Value. * [F] Failure-2: Played automatically in reaction to an attack made on you; negates two points of Weapon Value. * [M] Move-1: Play on yourself to move one room or play on Dr. Lucky to advance him one room in sequence. Movement Cards may be played on Dr. Lucky no matter where in the mansion he is. * [W] Cleaver: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 3.
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Post by tiphareth on Oct 8, 2009 13:24:15 GMT -5
* [F] Failure-2: Played automatically in reaction to an attack made on you; negates two points of Weapon Value. * [F] Failure-2: Played automatically in reaction to an attack made on you; negates two points of Weapon Value. * [M] Move-3: Play on yourself to move three rooms or play on Dr. Lucky to advance him three rooms in sequence. Movement Cards may be played on Dr. Lucky no matter where in the mansion he is. * Halt-1: Play on yourself or another player in your current room to prevent any movement this turn by Movement Cards or by Movement Phase choice. You may not use this in a room that is scheduled to be closed.
The halt card will be replaced by another card next round.
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Post by typhus733 on Oct 8, 2009 13:42:47 GMT -5
[F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value.
[F] Failure-3: Played automatically in reaction to an attack made on you; negates three points of Weapon Value.
[M] Move-1: Play on yourself to move one room or play on Dr. Lucky to advance him one room in sequence. Movement Cards may be played on Dr. Lucky no matter where in the mansion he is.
[W] Decoy Duck: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2. If played in the Trophy Room, this card has a Weapon Value of 4 instead.\
I can evict someone tonight at your all's discretion though I'd prefer to wait seeing as it'd leave me completely open to attack.
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Post by Garroad on Oct 8, 2009 13:44:34 GMT -5
Typhus, you've gotta start making your way to the trophy room already.
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Post by pigeonking on Oct 8, 2009 15:26:01 GMT -5
Failure 1, Movement 1, and two movement 2s. sigh.
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Post by rawkkinggoodguy on Oct 8, 2009 16:31:07 GMT -5
Failure 1, Failure 1, Movement 1, Steal
Urgh.
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Post by fatalerror on Oct 8, 2009 22:48:20 GMT -5
* [F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value. * [M] Move-1: Play on yourself to move one room or play on Dr. Lucky to advance him one room in sequence. Movement Cards may be played on Dr. Lucky no matter where in the mansion he is. * [M] Move-1: Play on yourself to move one room or play on Dr. Lucky to advance him one room in sequence. Movement Cards may be played on Dr. Lucky no matter where in the mansion he is. * [W] Lawn Chair: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 3. If played in the Patio, this card has a Weapon Value of 5 instead.
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Post by tiphareth on Oct 9, 2009 1:21:38 GMT -5
* [F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value. * [F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value. * [F] Failure-2: Played automatically in reaction to an attack made on you; negates two points of Weapon Value. * [F] Failure-2: Played automatically in reaction to an attack made on you; negates two points of Weapon Value. * [M] Move-3: Play on yourself to move three rooms or play on Dr. Lucky to advance him three rooms in sequence. Movement Cards may be played on Dr. Lucky no matter where in the mansion he is. * Investigate-1: Play on another player in your current room to learn that player’s role.
So gimme a holler if you want me to investigate someone.
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Post by Garroad on Oct 9, 2009 1:26:35 GMT -5
Wow, just confused me majorly. Locking this shit.
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